Mandatory courses

Courses Credits (ECTS)

Design experience

The course consists of two parts. User-centred design and Partecipatory design. User-centred design. On successful completion of this course, students should be able to: apply major techniques and methods of user centred design in a real life-design case, use techniques for understanding users, documenting their needs, and translating those needs into design specifications, evaluate the usability of user interfaces and design alternatives, mature a critical reflection on design practices, demonstrate an understanding of the use of methods and techniques of interaction design, improve design skills, understand user behavior, demonstrate report writing, presentation and communication skills, improve deductive reasoning, improve creativity, improve team-work. Partecipatory design. The course aims at providing a theoretical framework and empirical experience of Participatory Design, including planning a PD project, running it, communicating the results.

12

User experience / HCI

This course introduces Human-Computer Interaction as a research field and a design practice for the development of user-interfaces. In particular it aims at providing students with an understanding of concepts and techniques for designing usable and engaging interactive systems. The course will complement an in depth review of usability engineering with basic knowledge of cognitive processes necessary to operate interactive systems and of the social impact of technology. A major emphasis will be devoted to practical aspects of usercentred design, including requirements elicitation, prototyping and evaluation.

6

Social interaction

Building on the basic concepts of social cognition, the current course aims to provide a comprehensive overview of the emotions, attitudes and behaviors that products and their interfaces can elicit on the self, and how they can impact interpersonal and intergroup interactions in different cultures.

6

Affective computing

This class explores computing that relates to, arises from, or deliberately influences emotion. The aim is to identify the important research issues, and to ascertain potentially fruitful future research directions in relation to the multimodal emotion analysis and to human-computer interaction. In particular, the course will introduce key concepts, discuss technical approaches, and open issues in the following areas: interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; and other areas of current research interest.

6

Mind-Brain interaction and cognitive constraints

The course presents some basic concept about mind/brain interaction and the biases that affect human performance. Such biases will be analyzed with reference to how people use and interact with technologies.

6

Design for Social inclusion

The course will explore the interaction and institutional conditions for the design of physical, technological and organizational devices able to provide greater chances of inclusion of disadvantaged groups.

6

Prototyping interactive systems

The course covers methodologies for designing and prototyping graphic user interfaces. Principles of design research and visual communication are presented in the context of interaction design, cognition and user behavior. Usability testing techniques will also be discussed.

6

E-learning

The course covers principles and methodologies for designing e-learning systems that take into account audience design and relevant aspects of visual design aimed at maximizing efficiency and aesthetic value of interactive learning systems.

6

Internship

18

Optional courses

12

Final examination

18

 

One elective course

Courses Credits (ECTS)

Research methodology – quantitative

The course covers some basic/intermediate statistical and computational analyses for conducting empirical quantitative research. The statistics introduced will serve to explore quantitative data and organize data for statistical analysis and modeling. The statistical procedures will be illustrated using the R statistical package. Topics in the course will include: experimental design, questionnaires and surveys (both paper and pencil format and online format), social network analysis, and inferential statistics including generalized linear mixed models.

6

Research methodology – qualitative

The course intend to analyze the theoretical and methodological framework of the qualitative research and to teach how to use the main qualitative methods and tools.

6

 

Two elective courses

Courses Credits (ECTS)

Visual design

The course covers principles of visual design that will allow for efficient organization and presentation of information using technological interfaces. Topics will include typography, information architecture, layout, color, and design principles with specific reference to mobile devices.

6

Design epistemology and ethics

The course explores the issues that have arisen in the last two decades as a consequence of the progressive integration between design and ICT, and the related emergence of new environments and interactions. Particular attention will be focused on the models of narrative, metaphor and appearance that support usability, as well as the formats of design thinking and design research linking these factors (human centered design, service design, centered active design, etc.) and their underlying methodologies (creative design practices in general, knowledge design, basics of the theory of innovation, etc.). The course will also examine concise formulations of the most effective approaches to ICT and design interaction, arising from complexity theory and post evolutionary theories, as well as the philosophy of technology in general.

6

Habilitating and Rehabilitating Technologies: Neurofunctional aspects of human cognitive and motor processes

The course analyzes how interactive technologies may benefit from careful consideration of basic brain and behavioral processing that sustain the cognitive processes and the motor system when interacting with technical devices. Specific emphasis will be devoted to the areas of perception, language, and actions.

6
Aggiornato il
14 February 2019